Year: 2022
Play right from the web browser!
Super glad I found this web-based emulator, and got it all hooked up for you. Want to play Billy’s Bad Day right from your computer’s web browser? Check it out: https://billysbadday.com/emulator
FAQ:
Q: Can I re-map the keys?
A: Sure! pull up the config by clicking on the bottom
Q: Can I play on my phone/tablet?
A: Not yet – but we’re working on it and will release this as a mobile game! Stay tuned!
Thoughts?
Playable Demo – complete first level!
Another week another update: finished an entire first level sequence. Enjoy and give feedback please: BillysBadDay-demo_v0.27
Playable Demo 1
Super excited to announce enough progress on the game to put out a first playable demo.
Still a lot of work to do – but the first location and first set of characters is ready. Things to add: special moves, much better AI for 1 player mode, and maybe jump kicks? What else?
Download here: Billy’s Bad Day: First Playable Demo
First things first: some stick guys fighting!
Here’s the first build. My daughter Cassidy gave me a quick simple background and my stick guys are up and running. They don’t do much yet, but it’s a start!
You can download and try this for yourself in an emulator – or better yet, try it on a real console!
Way back in 1996…
When I was a kid learning to code back in ’96, I wrote a cool little stickman combat game. Complete with computer vs player engine and everything.. The only problem is, I lost all that code many floppy disks and years ago. All I have left is an executable that brings up the (c) 1996 message… and no game.
So I decided to write it again, but this time for my favorite old school console of all time: the Turbografx-16 (or PC Engine in almost every other part of the world except the US)
I’ll be documenting my progress and adventures here, and will post prototype versions folks can play – if they so desire 🙂